ARC Raiders is a PvE/PvP extraction shooter developed by Embark Studios set in a post-apocalyptic world overrun by autonomous ARC machines. You play as a Raider — a scrappy survivor operating out of the flying fortress Speranza. Each raid drops you into one of five maps across the Rust Belt, where you scavenge gear, fight deadly ARC robots and hostile players, and try to extract alive with your haul. If you die, you lose everything except what's in your Safe Pocket. This guide covers everything a new Raider needs to survive those first terrifying drops.
In this guide
How Extraction Works
Every raid follows the same core loop: deploy into a map, collect loot from containers, buildings, and defeated enemies, then reach an extraction point to leave with your spoils. If you die before extracting, everything in your backpack is gone — other players can loot your corpse. The only thing you keep is whatever you placed in your Safe Pocket before death.
There are four types of extraction points across the Rust Belt. Cargo elevators are the most common — interact with the panel and wait for the platform to descend, then ride it up. Airshafts require you to hold position for 60 to 70 seconds while the extraction sequence completes, making you vulnerable to ambush. Metro stations offer a relatively fast exit in certain maps. Raider Hatches are the premium option — they extract you almost instantly, but require a Raider Hatch Key that you must find or craft beforehand.
Pay attention to the extraction icons on your compass. Not every extraction is available in every raid instance, and some require keys or have cooldowns. Learning where the closest extraction is at any given moment will save your life more than any weapon will.
When you first deploy, immediately open your map and locate the two nearest extraction points. Plan your loot route to pass by at least one of them so you always have an escape option.
Speranza — Your Home Base
Between raids you return to Speranza, a massive airborne carrier that serves as the community hub. Here you access your stash to store items, visit Workshop crafting stations to build weapons and gear, buy items from vendors, and prepare your loadout for the next drop. Speranza is completely safe — no combat happens here.
The most important areas on Speranza for a new player are the Stash (where you store loot between raids), the Workshop (where you craft gear — more on that in our Workshop guide), and the Deploy terminal where you select your map and launch. Spend time familiarizing yourself with the layout early, because efficient base management is the foundation of long-term progression.
You also pick up daily and weekly contracts from Speranza that reward bonus coin and crafting materials. These give your raids purpose beyond random looting and help newer players accumulate resources faster. Always grab available contracts before deploying.
Which Map Should You Start On?
ARC Raiders currently features five raid maps: Blue Gate, Buried City, Dam Battlegrounds, Stella Montis, and The Spaceport. Each has a different threat level, layout, and loot profile. As a new Raider, you want to stick to the lower-threat options until you learn the core mechanics.
Blue Gate is the most beginner-friendly map in the game. It has open sightlines that let you spot threats early, straightforward layouts, and a relatively low density of aggressive ARC machines. Buried City is the next step up — its underground maze-like streets offer tons of cover and escape routes, making it forgiving for players who prefer to avoid fights. Save Dam Battlegrounds, Stella Montis, and The Spaceport for when you have better gear and map knowledge.
- Blue Gate — Lowest threat, open terrain, great for learning extraction mechanics
- Buried City — Underground streets with many escape routes, good solo map
- Dam Battlegrounds — Mid-high threat with the Alcantara Power Plant as a dangerous hotspot
- Stella Montis — Mountainous terrain, moderate-to-high threat, elevation-based gameplay
- The Spaceport — Highest threat, endgame-tier loot and enemies
Understanding ARC Robots
ARC machines are the primary PvE threat in every raid. They range from small, annoying drones to massive walking fortresses that require coordinated team efforts to bring down. Learning their behavior patterns and threat levels is essential to surviving the Rust Belt.
Wasps and Hornets are the most common enemies — small aerial drones that attack in swarms. They deal low individual damage but can overwhelm you if you ignore them. Comets are fast-moving ground units that charge your position, while Fireballs launch incendiary projectiles from mid-range. These four types make up the bulk of what you'll encounter in lower-threat maps.
Bastions are heavily armored ground units that soak enormous amounts of damage. Sentinels patrol set routes and alert nearby ARC to your presence if they detect you. Queens are large, aggressive machines that control groups of smaller units — killing a Queen often scatters its escorts. Matriarchs are the apex predators of the Rust Belt: massive, extremely dangerous boss-tier enemies that require serious firepower and preparation to defeat. Avoid Matriarchs entirely until you're well-geared.
ARC robots are attracted to gunfire. Every shot you take at a player or another robot risks pulling more machines into the fight. Use melee on lone Wasps when possible, and always have an exit plan before engaging Bastions or anything larger.
First Raid Priorities and Basic Loadout
Your very first raids should focus on learning, not fighting. Deploy with a cheap loadout — a Hairpin pistol or Rattler and minimal gear — so dying costs you almost nothing. Spend these early runs memorizing extraction locations, container spawn points, and ARC patrol routes. Dying is free education when you have nothing to lose.
Once you're ready to bring real gear, assemble a basic loadout: one primary weapon (Bobcat SMG or Renegade battle rifle are solid starter choices), a shield to absorb initial damage in firefights, a couple of healing items, and a throwable like a smoke grenade for emergency escapes. Place your most valuable finds in your Safe Pocket immediately — don't wait until you're in danger.
Know when to fight and when to run. If you hear heavy gunfire between other players, avoid the area unless you're specifically looking for PvP. If an ARC Queen or Matriarch spawns near you, relocate. Greed is the number one killer of new Raiders — take the modest haul and extract alive rather than pushing into one more building.
Safe Pocket Basics
The Safe Pocket is the single most important mechanic for new players to understand. It is a protected inventory slot that preserves whatever item you place in it, even if you die. Every Raider gets one Safe Pocket slot by default, and the Safekeeper Augment can expand your protected storage.
Always keep your Safe Pocket filled with your single most valuable item. As you loot through a raid, swap items in and out — if you find an Advanced Mechanical Component worth 1,750 coins, it goes straight into the Safe Pocket, replacing whatever was there before. Keys should take top priority since they unlock lucrative locked rooms in future raids and are expensive to replace.
Think of the Safe Pocket as your insurance policy. Even a terrible raid where you die immediately still nets you whatever was in that slot. Over dozens of raids, this guaranteed income adds up to a significant portion of your total wealth.
Conclusion
The Rust Belt is unforgiving, but every veteran Raider started exactly where you are now — confused, under-geared, and getting killed by Wasps. Focus on learning maps and extraction points first, bring cheap loadouts until you're confident, and always protect your best find in the Safe Pocket. Once the fundamentals click, you'll go from panicked sprints to the elevator to calculated, profitable runs. Welcome to ARC Raiders, Raider. Speranza is counting on you.