Patch Notes
Every ARC Raiders update explained. What changed, what got buffed or nerfed, and what it means for your loadout.
Summary
Major content update introducing the first ARC Operation — Close Scrutiny — a high-risk, high-reward endgame map condition where an Assessor lands on the map and floods it with elite ARC patrols. New flying enemy Vaporizer with devastating laser attacks. Two new weapons: Dolabra (legendary energy shotgun) and Canto (rare medium ammo SMG). New Surge Coil deployable. Shredders added to all maps. Locked room loot scaled by key rarity. Crafting UI reworked to let you acquire missing materials inline. Massive audio, animation, and performance improvements.
Player Impact
Close Scrutiny is the real endgame now — if you want Dolabra or Canto blueprints, you have to breach the Assessor. Vaporizers are the hardest flying enemy yet — bring Hullcracker or Aphelion and target belly weak spots. Locked rooms are significantly more valuable, especially with rare keys. Free augments are now recyclable (6 plastic + 6 rubber). Players running custom loadouts get fresher servers, making free loadout runs riskier. Shredders on every map means nowhere is safe from heavies.
Changes
First ARC Operation — Assessor lands on map with three breachable probes, spawns elite ARC patrols, contains Dolabra and Canto blueprints
New Critical-threat flying ARC enemy with laser attacks, energy shields, ground fire sweeps, and belly weak spot
New Legendary energy shotgun crafted from Shredder Gyro, Magnetic Accelerator, and Vaporizer Regulator at Gunsmith 3
New Rare medium ammo SMG — 6.5 base damage, 0% movement penalty, agile classification, drops shield in under 0.9s
New Rare deployable — periodically electrifies surrounding area, briefly stuns anything caught within. Crafted at Explosives Station
Shredders now spawn on all maps (Dam Battlegrounds restricted to certain conditions only)
Increased loot value in all locked rooms, scaled by key rarity — rare keys now much more rewarding
Increased loot spawns from Baron Husks
Players with custom loadouts more likely placed in fresh servers — free loadout lobbies may be older and more contested
Rocketeers take less collision damage and no longer instantly destroyed when stunned
Free Augments can now be recycled into 6 plastic parts and 6 rubber parts
Considerably reduced weapon audio latency on Windows systems with 16GB+ RAM
Players can no longer use ziplines or ladders while carrying Field Crates or other items
Fixed Fireflies spawning inside walls and attacking through floors in Stella Montis
Side entrances now unlock with main gate; Security Codes come from Code Printers and expire on extraction
Fixed players getting stuck in elevator shafts